<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><title>Spider-Goat Games</title><link>https://spidergoatgames.com/</link><description>Practical guides to designing, prototyping, playtesting and crowdfunding card and board games, plus the archive of the original Spider-Goat Games titles.</description><item><title>Board game Kickstarter mistakes that sink first campaigns</title><link>https://spidergoatgames.com/kickstarter-mistakes</link><guid>https://spidergoatgames.com/kickstarter-mistakes</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>The mistakes that most often sink a first tabletop Kickstarter, from launching to nobody to art that looks homemade, with what to do instead.</description></item><item><title>How to make your own card game, step by step</title><link>https://spidergoatgames.com/guides/how-to-make-a-card-game</link><guid>https://spidergoatgames.com/guides/how-to-make-a-card-game</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>From first idea to printed deck: how to design, prototype, test and produce your own card game, with the order to do things in.</description></item><item><title>How to playtest a board game (and get useful feedback)</title><link>https://spidergoatgames.com/guides/how-to-playtest-a-board-game</link><guid>https://spidergoatgames.com/guides/how-to-playtest-a-board-game</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>How to run playtests that actually improve your game: solo testing, friends, blind playtests and online tests, plus the questions to ask afterward.</description></item><item><title>Kickstarter mistake #1: not getting the word out</title><link>https://spidergoatgames.com/kickstarter-mistakes/2017/8/17/mistake-1-not-getting-the-word-out</link><guid>https://spidergoatgames.com/kickstarter-mistakes/2017/8/17/mistake-1-not-getting-the-word-out</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>Why marketing before launch decides most tabletop Kickstarters, and a practical pre-launch plan for a small first campaign.</description></item><item><title>How much does it cost to make a board game?</title><link>https://spidergoatgames.com/guides/board-game-manufacturing-costs</link><guid>https://spidergoatgames.com/guides/board-game-manufacturing-costs</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>What goes into the cost of producing a card or board game: printing, minimum orders, freight, fulfillment, fees and art, and how to set a retail price.</description></item><item><title>Kickstarter mistake #2: the art isn't good enough</title><link>https://spidergoatgames.com/kickstarter-mistakes/2017/8/24/mistake-2-the-art-isnt-good-enough</link><guid>https://spidergoatgames.com/kickstarter-mistakes/2017/8/24/mistake-2-the-art-isnt-good-enough</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>Why art and page presentation decide most tabletop Kickstarters, how to test your art before launch, and where to spend a small art budget.</description></item><item><title>Playing card sizes and the sleeves that fit them</title><link>https://spidergoatgames.com/guides/playing-card-sizes-and-sleeves</link><guid>https://spidergoatgames.com/guides/playing-card-sizes-and-sleeves</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>A chart of common card game sizes, from poker and bridge to mini Euro and tarot, how to measure your cards, and how to pick sleeves that fit.</description></item><item><title>Board game prototype supplies: what you actually need</title><link>https://spidergoatgames.com/guides/board-game-prototype-supplies</link><guid>https://spidergoatgames.com/guides/board-game-prototype-supplies</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>The supplies for a board or card game prototype, from blank cards and sleeves to dice, cubes and card stock, plus software to make cards from a spreadsheet.</description></item><item><title>Social deduction and hidden-role games, explained</title><link>https://spidergoatgames.com/guides/social-deduction-games</link><guid>https://spidergoatgames.com/guides/social-deduction-games</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>What social deduction and hidden-role games are, how they work, well-known examples, and what to get right if you're designing one.</description></item><item><title>Push-your-luck games, explained</title><link>https://spidergoatgames.com/guides/push-your-luck-games</link><guid>https://spidergoatgames.com/guides/push-your-luck-games</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>How push-your-luck games work, classic examples like Can't Stop and Incan Gold, and how to design the stop-or-continue decision so it stays tense.</description></item><item><title>'I split, you choose' games, explained</title><link>https://spidergoatgames.com/guides/split-and-choose-games</link><guid>https://spidergoatgames.com/guides/split-and-choose-games</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>How the split-and-choose (cake-cutting) mechanic works in games like Hanamikoji, San Marco and Divorce Simulator, and how to design with it.</description></item><item><title>Board game terms: a glossary for players and designers</title><link>https://spidergoatgames.com/guides/board-game-glossary</link><guid>https://spidergoatgames.com/guides/board-game-glossary</guid><pubDate>Fri, 13 Nov 2026 00:00:00 GMT</pubDate><description>Plain definitions of board game jargon, from meeple, worker placement and deck-building to playtest, MOQ, pledge manager and FLGS.</description></item></channel></rss>
